> For the complete documentation index, see [llms.txt](https://jpprison.gitbook.io/jpprison-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jpprison.gitbook.io/jpprison-docs/getting-started/features.md).

# Features

* **Evolution Pickaxe** — A Diamond Pickaxe with custom name and lore that levels up as you mine, unlocking over 20 enchantments.
* **Custom Enchantments** — Fortune, Block Fortune, Greed, Merchant, Haste/Speed/Jump/Night Vision passives, area enchantments (Layer, Explosion, JackHammer, Nuke, Thunder), special finders (Token Finder, Blessed, Key Finder, Lucky, Momentum, Overflow, Key-All, Chanty).
* **Token Economy** — Secondary economy persisted in `tokens.yml`. Supports transfers, a leaderboard, and admin commands.
* **Pets** — 5 pets that follow you as ArmorStands, granting passive Tokens/XP/Money boosts with configurable particles.
* **Mining Chests** — 3 tiers (common, epic, legendary) that spawn randomly while mining and grant command-based rewards.
* **Custom Items** — Flying TNT (2 tiers) and drills (2 tiers), each with configurable multipliers.
* **Pouches** — Animated reward bags with 2 selection modes (weighted random / independent rolls).
* **Auto Miner** — An ArmorStand wearing the player's skin that mines automatically. 20 upgrades and 20 armor tiers with multipliers.
* **Temporal Multipliers** — Global or per-player, with configurable duration.
* **Real-Time Stats** — Action bar showing B/s, T/m, plus a miner's report every 60 seconds.
* **WorldGuard Integration** — Custom flag `jpprison-enchants` for area limits.
* **Complete Public API** — Addons, custom menus, Bukkit events, reward modifiers.


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