> For the complete documentation index, see [llms.txt](https://jpprison.gitbook.io/jpprison-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jpprison.gitbook.io/jpprison-docs/auto-miner.md).

# Auto Miner

An automated mining system: an **ArmorStand** wearing the player's skin mines random blocks within a WorldGuard region.

#### Features

* Appearance: player skin, colored leather armor matching the tier, pickaxe in hand, swing animation.
* Uses accumulated time (default 3600s = 1 hour to start).
* Generates Tokens, money (Vault), XP, and can trigger Key Finder.
* Toggle on/off via the menu.
* Persisted in `autominer.yml`.

#### 20 Upgrades

| #  | Name            | Effect                     | Slot | Base Cost |
| -- | --------------- | -------------------------- | ---- | --------- |
| 0  | Mining Speed    | Breaks blocks faster       | 10   | 5,000     |
| 1  | Token Boost     | +3% tokens per level       | 11   | 3,000     |
| 2  | Money Boost     | +3% money per level        | 12   | 3,000     |
| 3  | XP Boost        | +3% XP per level           | 13   | 3,000     |
| 4  | Time Efficiency | -1s per 2 levels           | 14   | 5,000     |
| 5  | Double Tokens   | +1% chance for 2x tokens   | 15   | 8,000     |
| 6  | Double Money    | +1% chance for 2x money    | 16   | 8,000     |
| 7  | Block Fortune   | +5% extra blocks           | 19   | 10,000    |
| 8  | Token Finder    | +5% token finder power     | 20   | 12,000    |
| 9  | Blessed         | +5% blessed (money finder) | 21   | 12,000    |
| 10 | Overflow        | +5% overflow chance        | 22   | 15,000    |
| 11 | Greed           | +3% greed bonus            | 23   | 12,000    |
| 12 | Key Finder      | +5% key finder chance      | 24   | 10,000    |
| 13 | Pickaxe XP      | +5% pickaxe XP gain        | 25   | 5,000     |
| 14 | Pet XP          | +5% pet XP gain            | 28   | 5,000     |
| 15 | Efficiency      | +3% efficiency boost       | 29   | 8,000     |
| 16 | Multiplier      | +2% all rewards            | 30   | 20,000    |
| 17 | Auto Sell       | +3% sell value             | 31   | 10,000    |
| 18 | Fortune         | +3% fortune power          | 32   | 10,000    |
| 19 | Haste Effect    | +1 amplifier per 3 levels  | 33   | 8,000     |

Max level per upgrade: 200. Cost = `baseCost * costMult^level`.

#### 20 Armor Tiers

Each armor tier grants an extra **+0.1x** multiplier to all rewards. Colors: Purity (white), Ash, Stone, Shadow, Void, Crimson, Ember, Gold, Verdant, Forest, Ocean, Sky, Sapphire, Amethyst, Rose, Magenta, Copper, Sunflare, Frost, Prism. Cost = `5000 * (tier+1)`.


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